A collection of digital art depicting figures from Norwegian folklore, including speedpainting videos and a short summary of the larger future text about each creature.
I have since a young age been fascinated by fantasy and folklore. Some of my first books were the Eragon-series by Christopher Paolini, the Artemis Fowl-books by Eoin Colfer, and the Phenomena-series written by Ruben Eliassen. I also grew up with the Lord of the Rings movies, Asbjørnsen and Moe's collection of fairy tales, and gained an interest in Norse mythology through the Egge Museum Viking Festival.
Recently we have seen an ever-increasing interest in the fantasy genre, through large televised series such as Game of Thrones and Rings of Power, growing popularity of roleplaying games like Dungeons & Dragons, and writers like Brandon Sanderson and all who write in the new "Romantacy"-genre. When the Witcher series was released, many people grew excited about Polish folklore they had not previously been exposed to.
Except for trolls, Norwegian folklore is unknown in the English-speaking world. Us Norwegians have grown up being warned not to run into the woods or the Nøkken, the Draugen, or the Huldra would take us, this is still fresh and excited for an audience beyond us (much like The Witcher has been for Polish folklore). Some artists, such as Den Unge Herr Holm, are already working to introduce our creatures to the world - but there's still a long road ahead of us before a new age for Norwegian folklore.
This project aims to be a part of that. With inspiration from Theodor Kittelsen and armed with the Norwegian Folklore Archives it is my goal to illustrate and create third-party material for Dungeons & Dragons based on our folklore, folding in the stories and how they developed into the rules themselves.
Nøkken
The Nicker
Nøkken is a shapechanger from Norwegian folklore who lives in lakes and rivers. He transforms into a beautiful white horse, a knight or a maiden, or even a necklace, and lures people into his depths.
Fossegrimen
The Grimm in the Waterfall
Fossegrimen (The Grimm of the Waterfall) is a nordic shapechanger that lives in rivers and waterfalls. He lures people to him with his harp or his fiddle, as he is the most talented musician of the Vette. People say that legendary fiddle players sought him out to teach them how to play, bringing an offering or selling their soul to him.
Tusser
The Invisible People
Tusser (Also know as the Invisible People or the Underground People) are small human-like creatures from Norwegian folklore. They live underground yet lay claim to the land above them, and are extremely territorial and willing to harm, scare, or prank humans who trespass on their turf. They have the power to inflict bad luck up others, and like to stay invisible.
Draugen
The Sea Draug
Draugen is the spirit of a sailor who passed away at sea, and thus could not be buried in holy ground. Seeing it or hearing its gurgling calls means that storms, bad luck, and disaster will follow. It can be defeated by finding its fetters - such as clothing from their original wreck - and burying it above the water line. The modern stories of draugen come from the fishing communities of Northern Norway, and their close relationship with the Norwegian and Barents seas. This concept of the spirit is an evolution of the mound-dwelling Draugr of medieval norse belief.
Nisse
Nisser are the quintessential nordic fantasy creature (or at least, a solid second place to trolls), and function as hearth spirits in homes and farms. If you feed them and respect them, they will help you with the animals and the chores, though if you anger them they cause bad luck and perform mean-spirited pranks.
Draugr
The Mound Dweller
Popularised by Elder Scrolls' Skyrim, the Draugr is the older norse perception of draugen. The Draugr is a coporeal or incorporal creature tied to its burial mound. It resembles the figure they were in life, and has access to the treasures they were buried with.
One appears early in the Saga of Grettir the Strong, called Kar the Old. He haunts the island of Haramsøy, driving away all farmers except those working for his descendants and battles Grettir when he breaks into his mound.
Another common story and motif of the draugr is the fairy tale "The Golden Horn", where a drunken man approaches a mound he knows one lives in. He calls out "Give me a drink!", at which point the creature appears and offers him a golden drinking horn. The man takes fright and rides off with his horse, though the draugr chases after him and chucks the horn after him, causing a few drops to spill on the horse who is immediately burned by the supernatural alcohol. The draugr keeps hunting the man until he reaches a church and scares it away by ringing the church bells. After that the man, thankful, donates the golden horn to the church, where it still rests today.